Philly Game Jam 2012 [Part 2 - Anticipation]

I’ve continued to prepare for Philly Game Jam which is now only two days away. Time flies.

Since my last blog post Github has released Github for Windows which is a beautiful graphical UI (Using Microsoft’s Metro design guidelines) for Git whether you use Github for your repository or not. I am still deciding how best to set up our repository on Friday. I recently got two raspberry pi’s and using one of them as our git server is sounding like an attractive idea at the moment.

I have been reading and rereading the Game Jam Survival Guide. After experiencing a game jam for the first time last year some things in the book are a no brainer but if I had this book last year our teams lives could of been a bit easier. Making a core mechanic as fun as can be and then leaving time to add levels, polish is one of the most valuable things I’ve learned fro the book. It’s a good book and a very fast read. I didn’t just get the book for PGJ, I would like to do Global Game Jam, Ludum Dare, 7DRL, etc If I can help it.

Something in the book I didn’t expect to find is about getting friends, fans, strangers involved online. Posting screenshots on Twitter, posting playable builds through DropBox, screen sharing via Google+ Hangouts can all be done during competition and can help others help you complete the game through motivation. If the internet is stable enough I will definitely try as many of those things as possible. One thing I want to do for sure is make a time lapse video from first line of code to completion.

It’s getting close enough that I’m starting to feel a bit anxious to start coding!

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