GameLoop Philly Recap

On 5/21/2011 I went to GameLoop Philly http://www.gameloopphilly.com/

I went to panels about:

Making Tools That Don’t suck

  • Supporting Legacy Tools
  • Bug Tracking
  • Metrics

2D Games in Unity

  • SpriteManager2
  • RageSpline
  • iTween
  • Constraining Physics
  • Geometry, Layering Tips

State of the Game Industry in Philly

  • Progress of IGDA Philly
  • Growing number of game companies in Philly
  • Success of Philly Game Showcase
  • www.gamesinphilly.com

Prototyping

  • Create Sandoxes
  • Tweaking with Keybinds
  • Protoyping is a continuous process
  • Prototype every feature
  • Don’t program the rules in
  • Blind prototyping

Coexistence of Art & Code

  • Technical Artists
  • Artist to coder communication
  • Creating art to specifications

Prototyping and Coexistence of Art & Code panels almost doubled as a postmortem for Jamestown by Final Form Games a 4-player shmup that was just released on Steam.

I wish I would of been able to go to more of the panels but I would of had to clone myself to attend them all! Really looking forward to this unconference coming back around next year.

Share on FacebookShare on Twitter