On 5/21/2011 I went to GameLoop Philly http://www.gameloopphilly.com/
I went to panels about:
Making Tools That Don’t suck
- Supporting Legacy Tools
- Bug Tracking
- Metrics
2D Games in Unity
- SpriteManager2
- RageSpline
- iTween
- Constraining Physics
- Geometry, Layering Tips
State of the Game Industry in Philly
- Progress of IGDA Philly
- Growing number of game companies in Philly
- Success of Philly Game Showcase
- www.gamesinphilly.com
Prototyping
- Create Sandoxes
- Tweaking with Keybinds
- Protoyping is a continuous process
- Prototype every feature
- Don’t program the rules in
- Blind prototyping
Coexistence of Art & Code
- Technical Artists
- Artist to coder communication
- Creating art to specifications
Prototyping and Coexistence of Art & Code panels almost doubled as a postmortem for Jamestown by Final Form Games a 4-player shmup that was just released on Steam.
I wish I would of been able to go to more of the panels but I would of had to clone myself to attend them all! Really looking forward to this unconference coming back around next year.